The title of this piece references the video game genre where a scene that develops the storyline is often shown on completion of a certain level, or when the player's character dies. The presence of pencils marks a long fascination with simple everyday objects that have made significant contributions to our history and the ever-changing world as we know it today.
In 'Cutscene', the pencil ironically informs the potential gamer of the next challenge ahead in a simulated role-play of punishment, reward and oblivion.